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Civ 6 wiki caravel
Civ 6 wiki caravel











  1. Civ 6 wiki caravel upgrade#
  2. Civ 6 wiki caravel plus#

Stronger (40/30), faster (5), uses Iron, and may move into Ocean tiles. Increased sight range, lower cost and damage (15/15). (England has the Steam Mill instead.) 25/25 Strength/Ranged, moves 4 Barbarian ships start with the Range promotion.Ī Renaissance battleship that requires Iron and is available for all leaders. Pre-Industrial ships have a range of one.Naval vessels take less damage from other ships, and have a strength only slightly less than their land siege counterparts.

Civ 6 wiki caravel upgrade#

The goal is to shift things slightly so it’s desirable to upgrade the most experienced units and replace the rest through traditional training practices. In vanilla it’s rather easy to buy an army and keep it around the whole game, without much reason to actually build units (much less structures like the Forge and Arsenal). Settlers and great people cost no maintenance. Air, naval, vanguard, and worker units have discounts on maintenance. Unit maintenance is now specific to each unit type, and depends on both the cost and strength of the unit (or ranged strength, whichever is higher). The purchase cost efficiency of units is now slightly higher than most tier 1 buildings (like Barracks). UU bonuses are untouched because civilization balance is partially designed around those bonuses persisting when upgraded. What does carry over is training (player-chosen promotions like accuracy, logistics, etc) or Unique Unit special abilities. This is an innate attribute of the weapons they use (towed artillery pieces) that does not carry over when upgraded to a self-propelled chassis. Unit attributes which are not a Unique Unit special ability now apply only to the unit they appear on.įor example, Artillery upgraded to Rocket Artillery won’t require set-up to fire.

  • Ship of the Line → Ironclad → Battleship → Missile Cruiser.
  • Trireme → Caravel → Frigate → Destroyer.
  • Spearmen → Pikemen → Musketmen → Riflemen → ….
  • Scouts → Levy → Skirmisher → Light Infantry → Airborne.
  • Lower cost and defense penalty, with a bonus on the attack. +10% vs Cities for Swordsmen and Longswordsmen. Weaker against land units (-50%, bonus versus city 50%). Spearmen, Immortals, Pikemen, and Landsknecht have a bonus on defense (25%), and a lower bonus against mounted units (50%, was 100%) Lower maintanence cost and combat strength than contemporary units.Ĭan move after attacking, like all other mounted units. Only units with medic promotions available.
  • 50%: library (was 0), gold buildings (were 0), happiness buildings (were 100).
  • 0%: courthouse, defense buildings, factory, power plants (all unchanged).
  • When a city is captured the probability of a building surviving is:.
  • The “no promotion saving” advanced setup option defaults to disabled.
  • civ 6 wiki caravel

    Removed the 100% instant heal promotion.Similar to Civ 4, choosing promotions restores 20% health.Unit supply cap changed to: 10 + numCities + population/8 (was 10 + 2*numCities).Embarked units all now have a 15 defense rating (similar to vanilla Songhai’s units).(This is mainly to help the AI when we pillage all their resources.) -25% combat penalty when using more strategic resources than available (was -50).Conquest Victory requires owning all capitals and 30% of the world’s land (was 0%).3 hp/turn healing in unowned territory (was 2). This should allow more fine-tune control of damage.

    civ 6 wiki caravel

    Doubled all health, damage, and healing.

    Civ 6 wiki caravel plus#

    Some citystates appear on mainland on the Continents Plus and Pangaea Plus maps.Technological buffs to improvements are more spread out.Natural wonders are more useful and placed more intelligently.Villages (trading posts) are more useful, especially with the Sailing tech.Combat with the Honor tree is more challenging, but more economically rewarding.6 policy trees required for Utopia, and policy costs lowered slightly to compensate.Commerce and Autocracy trees are much more valuable.Each policy tree has multiple paths for different circumstances, instead of a “best path.”.Automatic difficulty adjustment built into Open Borders and Research Agreements.Citystates provide a finite supply of food/culture split among the empire’s cities, instead of an unlimited amount.Capturing city*states gives an instant bonus equal to 50 turns of alliance.leaders have more distinct personalities. AIs start with fewer early economic bonuses, and get stronger in the late game.AIs conduct diplomacy and war more intelligently.AIs spend gold more intelligently and compete for citystates.Balanced the various wonders, specialists, buildings, and units.Harder and more rewarding barbarian attacks.

    civ 6 wiki caravel

  • More challenging combat with rewards for combined*arms forces.
  • Better strategic resource placement and unit usage.
  • Opportunities happen throughout history to enhance or reform your empire.












  • Civ 6 wiki caravel